In this video we demonstrate how easy it is to try different soundtracks for the same scene in a game, using our royalty free, ready-to-use adaptive soundtracks. Browse available soundtracks here.
Whiskey & Zombies Gameplay Trailer from The Nuttery is now available for your viewing pleasure! If you want to learn more about how the adaptive soundtrack was created, check out this vlog.
Who are the people behind all of the great soundtracks available in our store? We decided to take a closer look. Today we will get to know Erik Anjou. Tell us about your musical background! I remember being extremely drawn to music since I was a child. My dad introduced me to 60’s music when […]
The Unreal Engine plugin has been updated to support UE4.19. The plugin is available in the Elias 3 Devkit and can be downloaded in your account. Changelog Support for Unreal 4.19 Exposed cache settings in the component settings. “Get Theme” is now available in blueprints. The play function in blueprints now has same controls as […]
With the release of Keys 1 and Vintage Synth 1, you will now be able to have even more great instruments playing live in your game. They are the latest addition to our sample libraries, where you can also find Drum Machines as well as guitars by Indiginus and Elias Essential Orchestra by Orchestral Tools. […]
This is a maintenance release of the Elias Studio, Elias DevKit and Elias Sampler. This release brings some new features as well as performance and stability improvements. With this release we also update the Tiny Band and release the brand new Elias Keys 1 Release 3.1.1 Elias DevKit – SDK There is now an event […]
This is a maintenance release of the Elias Studio, Elias DevKit and Elias Sampler. The focus for the release has been on performance and stability improvements. Log in to download the updates. Elias DevKit – SDK • Fix for smart transitions where the transitions sometimes took a long time to complete. • Many new functions relating to generators […]
Composer Theo Nogueria has posted an article series on Gamasutra, detailing his transition from linear to adaptive music, using Elias 3 as his tool of choice. Two parts have been published to date, with more on the way. After trying Elias for about a month and getting to know the route they are heading to, […]