Now the whole suite of tools in Elias 3 Devkit has moved to Beta 4, and the Elias Studio to Beta 4.1. Changelog Elias Engine Fixed a bug which resulted in lost MIDI events when sending data from multiple MIDI tracks to the same generator. Elias Studio Improved layout of the Action Preset Event widgets. […]
Elias 3 is Now in Public Beta – We’re Bringing MIDI Back! More powerful than ever – lots of improvements under the hood, Elias Studio UI changes, and most importantly – We’re bringing MIDI back! Create adaptive scores using Elias Tiny Band (it comes bundled for free with Elias Studio 3 Beta) and get massive […]
We now have new tutorials on how to get started with the ELIAS 2 plugins for Unity and Unreal Engine 4. They can also be found in the Tutorials section. ELIAS 2 Unity Plugin Tutorial ELIAS 2 UE4 Plugin Tutorial
The ELIAS Unity Plugin has been updated to v1.5. It’s available as a free download. Download Changelog: – Added StartTheme functions so the theme can now be started from other scripts. Either with the pre-set parameters or sent in parameters. – Added a StopTheme function to stop the theme from other scripts without having to […]
A new version of the ELIAS Unity plugin is now available. This version significantly reduces the amount of audio output latency, usually to around 100 milliseconds though this is configurable. This release contains some very significant internal changes; be sure to read the full change log in the package for more details.
We’re thrilled to announce the release of our game ELIAS World Tour! Several months in the making, the game contains no less than 100 trigger levels and over 400 stem variations! This is our idea of how the world “sounds”. We wanted to use as much live instrumentation as possible, have as many different instruments as […]
An updated Unity plugin for Windows and Mac is now available for download. Version 1.1: Added a visual interface which simplifies the process of importing and configuring themes. Added an example scene which demonstrates how ELIAS may be integrated into a game. Fixed a bug in the binding that caused problems on Mac. Fixed some resource leaks. […]