In this video you’ll learn how to make use of silent segments to gain more control over your adaptive game soundtrack.
Are you up for the challenge? Enter now and your music will be heard by a jury consisting of BAFTA nominee Sam Hulick (Mass Effect, Baldur’s Gate, A Way Out), Hendrik Schwarzer and Jan Lepold of Orchestral Tools, to name a few. » Learn more
Today we’re releasing the latest addition to our ever-growing collection of sample libraries: The Elias Classical Harp. Furthermore, the Elias Sampler has been updated to Alpha 5. If you have downloaded the sampler previously, the update is available in My Account. Learn more about the Classical Harp in the video below.
In this video we demonstrate how easy it is to try different soundtracks for the same scene in a game, using our royalty free, ready-to-use adaptive soundtracks. Browse available soundtracks here.
Whiskey & Zombies Gameplay Trailer from The Nuttery is now available for your viewing pleasure! If you want to learn more about how the adaptive soundtrack was created, check out this vlog.
This is a maintenance release of the Elias Studio, Elias DevKit and Elias Sampler. The focus for the release has been on performance and stability improvements. Log in to download the updates. Elias DevKit – SDK • Fix for smart transitions where the transitions sometimes took a long time to complete. • Many new functions relating to generators […]
Composer Theo Nogueria has posted an article series on Gamasutra, detailing his transition from linear to adaptive music, using Elias 3 as his tool of choice. Two parts have been published to date, with more on the way. After trying Elias for about a month and getting to know the route they are heading to, […]
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