In this video you’ll learn how to make use of silent segments to gain more control over your adaptive game soundtrack.
Are you up for the challenge? Enter now and your music will be heard by a jury consisting of BAFTA nominee Sam Hulick (Mass Effect, Baldur’s Gate, A Way Out), Hendrik Schwarzer and Jan Lepold of Orchestral Tools, to name a few. » Learn more
In this video we demonstrate how easy it is to try different soundtracks for the same scene in a game, using our royalty free, ready-to-use adaptive soundtracks. Browse available soundtracks here.
Who are the people behind all of the great soundtracks available in our store? We decided to take a closer look. Today we will get to know Erik Anjou. Tell us about your musical background! I remember being extremely drawn to music since I was a child. My dad introduced me to 60’s music when […]
Now the whole suite of tools in Elias 3 Devkit has moved to Beta 4, and the Elias Studio to Beta 4.1. Changelog Elias Engine Fixed a bug which resulted in lost MIDI events when sending data from multiple MIDI tracks to the same generator. Elias Studio Improved layout of the Action Preset Event widgets. […]
Elias Beta 3 is now available for download. Log in to your account to get the updates. The Elias Studio 2 has also received a patch update, fixing the issues with the third party Ogg Vorbis decoder. We appreciate your feedback, so please keep giving us your input! Log in to your account to get […]
Adaptive Music Engine Elias Makes Push in Mobile Games – Inks Deal with Rovio Elias makes a big push in the mobile games sector. The company is now announcing their new technology, which has been tailored for mobile games. In conjunction, they are also partnering with Finnish developer Rovio Entertainment, the studio behind the […]