iOS SDK (Beta) and Android SDK (Alpha, only binaries) are now avalable for download. Try them out and give us feedback!
We are going to be present at this year’s Game Music Connect in London. We are very much looking forward to meeting composers and other music enthusiasts in the game industry. See you there!
We’re thrilled to announce the release of our game ELIAS World Tour! Several months in the making, the game contains no less than 100 trigger levels and over 400 stem variations! This is our idea of how the world “sounds”. We wanted to use as much live instrumentation as possible, have as many different instruments as […]
Today we are proud to announce the release of the ELIAS Music Engine and ELIAS Composer’s Studio v 1.6. This latest version delivers new features targeted at further fine-tuning the customisation options already present in the engine. This update also applies to the ELIAS Unity plugin so users will need to download the latest version. […]
The game industry is an exciting and fast growing industry that has taken huge steps in a relatively short time. Today we are going to turn back the clock about 30 years or so to when the music of home computers and home consoles was something completely different to the epic scores we’re used to […]
We have listened to your feedback and decided to change the license forms. We want to thank everyone who have come to us with your thoughts and opinions, and we want all developers to feel that the terms are acceptable and reasonable. The biggest change is that the low budget commercial license is now completely […]
The ELIAS Theme library is an extensive collection of professionally composed music that is constantly expanding yet many of you might be wondering what exactly is a “theme”? What makes an ELIAS theme different from a standard music loop and why should I start using themes in my games? Since ELIAS is a multichannel system, […]
An updated Unity plugin for Windows and Mac is now available for download. Version 1.1: Added a visual interface which simplifies the process of importing and configuring themes. Added an example scene which demonstrates how ELIAS may be integrated into a game. Fixed a bug in the binding that caused problems on Mac. Fixed some resource leaks. […]
Would you like to work as a programmer in a start-up business and make a difference in the gaming industry? Then we have a great career opportunity for you! Your Duties: In your job as programmer with us you will mainly be working in C++ with QT5. In the beginning, your role will be a […]
It’s Theme Thursday! We’re starting a tradition – starting today new Elias themes will be released every Thursday. This week we give you three fantastic themes, which are available for purchase here. Beyond the Event Horizon Composer: Martin Barreby You’re alone on a vessel hurtling through the endless void of space, light-years away from home. Looking […]