Release Announcement: ELIAS World Tour

We’re thrilled to announce the release of our game ELIAS World Tour! Several months in the making, the game contains no less than 100 trigger levels and over 400 stem variations! This is our idea of how the world “sounds”. We wanted to use as much live instrumentation as possible, have as many different instruments as […]

Release Announcement: ELIAS 1.6

Today we are proud to announce the release of the ELIAS Music Engine and ELIAS Composer’s Studio v 1.6. This latest version delivers new features targeted at further fine-tuning the customisation options already present in the engine. This update also applies to the ELIAS Unity plugin so users will need to download the latest version. […]

What is a ‘Theme’?

The ELIAS Theme library is an extensive collection of professionally composed music that is constantly expanding yet many of you might be wondering what exactly is a “theme”? What makes an ELIAS theme different from a standard music loop and why should I start using themes in my games? Since ELIAS is a multichannel system, […]

New Unity Plugin now available

An updated Unity plugin for Windows and Mac is now available for download. Version 1.1: Added a visual interface which simplifies the process of importing and configuring themes. Added an example scene which demonstrates how ELIAS may be integrated into a game. Fixed a bug in the binding that caused problems on Mac. Fixed some resource leaks. […]

New Themes Available

It’s Theme Thursday! We’re starting a tradition – starting today new Elias themes will be released every Thursday. This week we give you three fantastic themes, which are available for purchase here.   Beyond the Event Horizon Composer: Martin Barreby You’re alone on a vessel hurtling through the endless void of space, light-years away from home. Looking […]