To all game audio teams out there – we’ve got news for you! We would like to invite you all to a live demo of what we have been working on for the past year. In June 2020, we will reveal our brand new game sound solution. We’re extending our software to include sound effects, along […]
Author Archives: Johan
In this video you’ll learn how to make use of silent segments to gain more control over your adaptive game soundtrack.
In our second Insights video we demonstrate how to use sidechain compression in Elias Studio.
The Elias Devkit has been updated with a new version of the Elias Unity Plugin. Log in to download the update. Updates in version 3.2.2 Elias sample rate is now set separately from Unity’s own sample rate settings. Set channel count for Elias. In the event that the number of output channels in Unity doesn’t […]
We’ve gotten a lot of positive feedback on the tips & tricks in our monthly newsletter, and our users have requested more of that type of content. Therefore, we will provide you with short videos that we call Insights, which will hopefully be useful in helping you discover key features that will help you perfect […]
The Elias Sampler for DAWs has been updated to version 1.1. Also available are new versions of our sample libraries Strings and Percussion.
Are you up for the challenge? Enter now and your music will be heard by a jury consisting of BAFTA nominee Sam Hulick (Mass Effect, Baldur’s Gate, A Way Out), Hendrik Schwarzer and Jan Lepold of Orchestral Tools, to name a few. » Learn more
Today we don’t want you to buy anything from us. We have made a donation to the World Wildlife Fund, and we urge you to do the same! DONATE NOW
Today we’re releasing the latest addition to our ever-growing collection of sample libraries: The Elias Classical Harp. Furthermore, the Elias Sampler has been updated to Alpha 5. If you have downloaded the sampler previously, the update is available in My Account. Learn more about the Classical Harp in the video below.